On another note...
Many people are misinformed about video games. It always bugs me when groups of people (moms, politicians, etc) try to get behind a common flag of pointing the finger at something whenever some kid goes ape-crazy killing people with guns at a school. They are so quick to blame video games and exposure to violence in society. I grew up playing violent video games and watching violent movies but you don't see me running around trying to kill people (just like millions of others). True, I might be desensitized to that material but I also know that kind of behavior is unacceptable in our society (just like millions of others). Don't blame the games, blame the parents or the circumstances of a person's situation.
The following facts are provided by the Entertainment Software Association. They more than support my reasoning for placing this type of store in the Shops at Buffalo Bridge considering there isn't one already there. I'd also like to look into the demographics of the immediate 1-2 mile radius around revolution mills. I'm confident that that information will be supportive of the statisitics found by the Entertainment Software Association.
1. U.S. computer and video game software sales grew six percent in 2007 to $9.5 billion - more than tripling industry software sales since 1996.
2. Sixty-five percent of American households play computer or video games.
3. Thirty-eight percent of homes in America have a video game console.
4. The average game player is 35 years old and has been playing games for 13 year.
5. The average age of the most frequent game purchaser is 40 years old.
6. Forty percent of all game players are women. Women over the age of 18 represent a significantly greater portion of the game-playing population (33 percent) than boys 17 or younger (18 percent).
7. Fifty-six percent of online game players are male and 44 percent are female.
8. In 2007 the industry sold 267.8 million units equating to $9.5 billion in revenue: 153.9 million game console software units @ $6.6 billion, 36.4 million computer game units @ $910.7 million, and 77.5 million portable software units @ $2 billion.
9. On average, 9 games were sold every second of every day of 2007.
10. Halo 3, the best selling title of 2007, took in more revenue in its first day of sales than the biggest opening weekend ever for a movie (Spider-Man 3) and the final Harry Potter book's first day sales.
11. The entertainment industry also sold over 13.4 million portable game units in 2007, as compared to Apple's Iphone which only sold 4 million units that year.
12. Ninety-four percent of the time, parents are present at the time games are purchased or rented.
Some examples of the products:
2 comments:
I cannot agree with you more. Ive been playing video games since the Playstation came out. Video games do not promote violence..they're just games. I did a research paper on this subject 2 years ago, and you'd be amazed at how many people blame the gaming industry for things that are clearly caused by family/home life. I cant say that video games have EVER made me want to take a gun into public and shoot random people. People like Jack Thompson disgust me..I threw a party when he was disbarred.
heres a thought: Why not design a store that you can buy and play games? ie: an area to buy computer games and an area where computers are set up to play said games. You could do the same with video games..have a huge TV with a Rock Band setup and have people pay-per-hour to play..something like that, but more creative. There used to be one in Quaker Village, but they arent around anymore, from what I can see. Just a thought...
Yeah, I was thinking of the whole idea of coming into play games. As you mentioned, its been done before and I'm not quite sure how successful of a business venture that was. The idea is good and it seems like it would work in another culture (South Korea and Japan definitely) or in a bigger city. I suppose I should look into it.
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