Showing posts with label 3-D Modeling. Show all posts
Showing posts with label 3-D Modeling. Show all posts

Sunday, May 3, 2009

A nod to Eric Owen Moss and Bryan Healy

After comparing seating arrangement types, the type of stage I have and running square footage calculations, the potential capacity stands between 2200-2500 people max, on the inside (15,000 square feet @ 41 seats per 256 square feet, comfortably). The outside is much smaller and similar to the traditional amphitheater used by the Greeks. It still runs about 6,500 square feet but for the sake of calculations, if it were to use the same seating style as inside, the capacity would be around 1040. Clearly there aren't seats, only terraced concrete seats/steps. The ends of the amphitheater meet with the grass and the grade falls down towards the edges of the site. Every part of the auditorium, both inside and out, is completely handicap accessible.

Did I mention it opens up?

Holla Auditorium.



As you can see, I still have to model the inside if I want to use this perspective. I suppose I could photomontage everything...so many decisions to make, so little time....

****UPDATE****2009.05.03*****
I wasn't sure if the calculations I used above included circulation. After actually adding egress and aisle circulation I took another look at the available space for seating. The capacity came out to 1,582 people. If the calculations take into an average amount of space for circulation then the capacity of 2200-2500 is correct. If they don't, then 1,582 is the magic number (780 on the main floor, 468 on the 2nd level, 334 on the 3rd level). 

Tuesday, April 21, 2009

Elevations

Lee Street Elevation

Oakland Avenue Elevation

McCormick Street Elevation

Army Surplus Elevation

Monday, April 20, 2009

3-D Modeling Extravaganza

I'd thought I'd try my hand at modeling the whole building in one night. It isn't perfect, but it is definately something that can be used for CAD as far as plans and sections are concerned. The auditorium and train overpass connector are more developed in this model then the rest of the building (its my job).

Roof Plan

Ground Level
Front

Front again

Back

Back

Back

Sunday, March 29, 2009

Modeled Structure

Here's an example of a the tensile tube structure we intend to use throughout our building to hold the weight of the skin (to some extent) and floor plates (for the most part). The tube will continue upwards and outward at the top becoming the grid shell, terminating into the ground (in some parts). Jessica was nice enough to model this in 3-D AutoCAD, thanks! 

Within these tubes the core of the building will be located: mechanical, electrical, elevators, stairs, bathrooms, etc. They won't always be designed with that stuff in mind so wait to see what we come up with next...

Tuesday, November 18, 2008

Beta Section & the pixels of the apocalypse [Building blocks - Kit of Parts - Retail it Yourself!]

The first one on the right is the guy that started it all (not the guy, the form). If you've been following along, you'll remember how I manipulated that form to fit within uses in a diagrammatical 3-D model. Within the past few days I split the original into parts and changed the parts into their own basic "pixel" form. As previously mentioned and shown, the parts have been used to create walls, fixtures, floors, structural elements, and soon to be ceiling elements. The idea I'm leaning towards is that each particular area will carry a different combination of visually solid [concrete, plastic, metal] and translucent [plastic, glass] materials. The surfaces all seem to have a perceived texture in that their appears to be level change on the varying planes when in fact (in some cases, not all) the change is only visual. Where a visually solid material ends and appears to drop off, a translucent material begins. Stay tuned, more to come today...

Monday, November 17, 2008

Mystery Science Theater 3000 Machine


MST3000M  just keeps popping things out like a factory. Right now I don't think there is any limit to the number of fixtures I can come up with having made 5 main base "pixels" to manipulate and work from. These have not only translated into display fixtures for consoles and games but have also translated into the cash wrap (sp?) shown in perspective, divisional partitioning constructs (or walls), the floor, the ceiling, the shell, seating, and gaming terminals. The pixels are a constructive combination of various types of recycled glass, bio-degradable plastics (both translucent and non-translucent), and steel. How all of them will be built individually is perhaps beyond the scope of the project (and my own abilities) but a detailed construction & material example will be in order to help people understand how everything generally goes together.


Saturday, November 15, 2008

"Do you expect me to talk?" "No Mr. Bond, I expect you to die."

(conceptual plan)

Just wanted to throw that quote in because we [Kaylin, brother and his girlfriend] went and saw the new James Bond movie, Quantum of Solace. And because I enjoyed the movie (Daniel Craig plays a better Bond then Brosnan. He should have stopped with Goldeneye) so much I've decided to name the fixture that is potentially breathing new life into my project after the movie. I present the 3 scales of the "Quantum of Solace Display System 3000." I was originally going to name it the "Mystery Science Theater 3000 Display" but not many folks these days know about that show.

(3 scales)

(two investors)
"Yeah this place is pretty awesome. We should invest in the company and hire this Jimmy guy to do design work for us."
"Yeah, I agree. I actually don't know if I'm experiencing visual ecstasy or this is my brain telling me I'm about to have a seizure...oh, watch out for that pitfall."

(conceptual perspective)

After today's adventures I've been thinking about constructing my store in a different way. As you can see I've got a [building block, pixel, etc] and I have manipulated the scale of the pixel to fit the varying parts of my 3 dimensional diagrammatical usage model. The plans and perspectives shown are the outcome and again I feel rather [pleased & surprised] my process keeps taking me to places that I hadn't thought of before, mainly the idea behind taking this one unit/fixture and stretching/contracting its volume in a way that starts dialog with the varying areas within the store's volume. I feel I've finally started to tie my physical models into the 3 dimensional model of the store and how everything fits together.

Conceptually, I'm still with "the refracted pixel" which is what I've deemed a [designed]  concept. 

[The Refracted Pixel]
"A point of information that changed passing through a medium."

Pixel: [essentially any building block described by the criteria below, not limited to one type]
Descriptive Information Category: [direction, form, texture, color, light, material]
Medium Category: [floor, ceiling, wall, special area]

Considering the 3 major areas [service, entertainment, circulation] perhaps they each are made up of their own type of "pixel." I think this fits well with the change through the different mediums.