Friday, September 12, 2008

Waste particles...Geodetics

I've been talking up a storm about this mutation of trash and plant/animal life but until now I hadn't actually taken a look at what the trash looks like at a more appropriate scale of observation and analysis! The first image below is a microscopic view of some plastic particulates. The second is an image of some sort of fiber (cotton?). 

The forms on this scale in comparison to cellular life are almost the same. What is the difference? 

Trash (or garbage) is lifeless and inanimate. It has no life cycle (because it lives forever?) and it doesn't require sustenance. It doesn't need the sun's energy, oxygen to breathe, or water to live.

Cells are the foundation of all life on Earth. Humans are made of cells, as are plants and animals. Cells grow, multiply, and perform various duties depending on what type they are Some break down food, others clean "waste" off of your brain, and others supply your blood with oxygen. Without the sun, the air, or the water there would be no life on Earth. There would be no cells.

Why do I have a pictures of the inside and outside of an airplane?

The similarities between complex cell structures and aircraft is no coincidence. It is always safe to say that Nature is tried and proven. More specifically I'm speaking of Geodetics. [The property of this type of structural system is to carry all loads along the shortest possible paths. This creates a crisscross pattern of self-stabilizing members by means of which loads in any direction are automatically equalized by forces in the intersecting set of frames. The result? A structure that is extremely light and strong.]-[Atlas of Novel Tectonics]. There are two types that apply here: the skeletal model (structure and skin...i.e. human anatomy) and structural skin or tissue (imagine if your skin was what held you up instead of your bones). Browsing the www.Archinect.com student project gallery I came across what I thought to be a perfect example of this.
The digital model was probably done in 3-D Studio Max or Cinema 4-D with the help of algorithms (thanks Shawn). I'd like to learn how to do that some day. Sketchup, photoshop, and illustrator will have to do for now. Onward!

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