Addressing the lighting and landscape of the ceiling actually turned out to be an extension of the manipulations of the pixels. Some were better suited for structural members (beams and columns) while others appeared to fit the light fixture category. There are even cases where the beams and columns have lights built into them (ha, like everything else in this project). The lighting fixtures were designed and placed in response to what is happening on the floor below them [game terminals, displays, etc].
(ceiling starting to breath a little)
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